AI Insights · Timothy · April 2022
Top 5 Third Person Games Performance in Luxembourg Q1 2022
Discover the performance trends of the top 5 third person games on a unified platform in Luxembourg during the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 third person games on a unified platform in Luxembourg showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the dynamics of each game.
Genshin Impact: Natlan Launch experienced fluctuating weekly revenue, peaking at approximately $10.3K in the first week of January and ending the quarter with around $6.5K. Weekly downloads remained relatively stable, with a slight peak at 228 downloads in early January. Active users showed minor fluctuations, starting at 1.9K and peaking at 2K in late January before settling around 1.9K by the end of March.
DRAGON BALL Z DOKKAN BATTLE saw a notable increase in weekly revenue in mid-January, reaching $6.4K, and ended the quarter at around $3.8K. Weekly downloads were modest, starting at 66 and seeing a peak of 30 in late January. Active users showed a downward trend, starting at 817 and decreasing to 668 by the end of March.
DRAGON BALL LEGENDS had a significant revenue peak at $9.2K in late December, followed by fluctuations and ending the quarter at approximately $2.2K. Downloads started strong at 140 and saw a decline, ending the quarter with 31. Active users started at 732 and remained relatively stable, with minor fluctuations, ending the quarter at 583.
Guns of Glory: Lost Island displayed a steady increase in revenue, peaking at $3.4K in mid-January and maintaining around $2.1K towards the end of March. Downloads were low, starting at 25 and ending at 22. Active users showed a consistent trend, beginning at 168 and ending the quarter at 135.
Finally, PUBG MOBILE maintained a steady revenue growth, peaking at $3.1K in mid-March, with consistent weekly downloads, starting at 450 and ending at 317. Active users remained strong throughout the quarter, starting at 3.5K and ending at 3.5K, with minor fluctuations.
For more detailed insights and data, visit Sensor Tower.